Tuesday 28 October 2008

NaNoWriMo

As I was going through my YouTube subscriptions tonight, I came across one video by Frezned (check out his channel here") talking about NaNoWriMo.

Now, you're probably wondering, what is NaNoWriMo? Well, beginning November 1st at midnight, the ninth NaNoWriMo, or National Novel Writing Month, begins. Throughout the duration of November, interested writers are encouraged to write a 50,000 word novel by the end of the month. It works out to be about 1,667 words a day. There are no special rewards, no prizes, no publishing contracts to be had by reaching that goal of 50,000 words. It's simply an effort to gets your creative juices flowing.

NaNoWriMo began in 1999, with about 21 people participating. Of those 21, six people "won". Each year the amount of participants has grown, up to last year, where 101,510 people registered, and 15,333 people won. Winning is simply done by successfully reaching the target of 50,000 words. No real amount of fame of prestige will come your way from getting there, except the knowledge you've stuck it out and gotten to the end.

When writing for NaNoWriMo, you're encouraged to just go for it. Start however you want. Don't try and detail your character down to their brothers daughters sons wife, don't worry too much about consistancy or plot twists. Just start writing and go with it. Don't even go back and edit yourself. In the words of some previous years writers, December is for editing; November is for getting the juices flowing.

So, if you love writing, drop by the site, register, and get yourself going. As of this going up, you'll have 2.9 days to prepare yourself. Don't fret, as I often find I do my best work when utterly unprepared. Check it out.

Oh, another thing I forgot is that each author writing for NaNoWriMo has a profile which you can follow and check up on their progress as they go along. I'll link my profile up there so anyone who is interested can keep up to speed with how I'm doing.

NaNoWriMo
My NaNoWriMo Profile

Wednesday 8 October 2008

An Interlude Of Awesome

Alright, so, blogging isn't really a strong spot of mine. I think that's pretty obvious right now. For any who have attempted to stay tuned for my little Wrath of the Lich King beta thing, I so still plan to do it. It will be filled with pictures, and hopefully be awesome.

But, onto the real reason I wished to update for today. I came across an incredible video, and I just had to share it. Violins; one of the most amazing sounding instruments, in that its ability to set tone and shape a mood in any musical piece is extrodinary. I've attempted to play one myself, and it's difficult enough just to get a string of notes that sound decent without having that horrible scratching sound come out. So it goes to say, someone who can play violin is talented and is well deserving of any praise they receive for their skill. Even more so when they bring the instrument to modern music.

Enter this video, an exceptional combination of a classical instrument and modern music. It's definatley worth a watch, and it's a pity this guy doesn't have a personal site (that I know of) to which I could link you all. It took me a minute or so to work out the first of the two songs he plays, mainly because I didn't know the song from its name. Check it out, it's worth it!

MJ Violin (via CollegeHumor)

Saturday 13 September 2008

A Happy Day For A Gamer

You're probably aware, but I'm a World of Warcraft player. I've played for the longest of times, probably to my own detriment. That's not to say I haven't enojyed myself.

Anyways, you'll remember a post I made a few months back now, regarding the Wrath of the Lich King expansion going into closed beta, and Blizzard were giving people the option to opt-in for a chance to join it. Your name is placed into a hat, and if you're lucky, you get drawn.

Last night, a huge wave of opt-in beta keys were sent, and I managed to luck out and received one. As a gamer and a World of Warcraft fan, I'm sitting pretty happy right now. I've beta tested one other MMO in my days (Dream of Mirror Online), and managed to get myself an hour or so on an Xbox game midway through it's development cycle. Both provided and extremely awesome experience, especially for someone such as myself, to whom the gaming industry is a passion.

As there is no Non-Disclosue Agreement (that I'm aware of - there wasn't anything mentioned), I'm thinking of doing a small feature about my journeys in the Wrath of the Lich King beta. I'll talk about my experiences, show you some pretty pictures, and probably answer questions if you have any. Not sure what I'll call the feature, but I'm sure I'll think of something witty. Only thing that comes to mind at the moment is "Beta Luck Next Time".

Monday 8 September 2008

Game Stop And EB Games

I don't like to think of myself as a vindictive bastard. I'm pretty easy going.

Those of you who know me personally will know that I worked at EB Games for two years. I enjoyed my time there, mostly.

Now, a lot of people know of Game Stop and EB Games for the utter disregard for the customer saying "no", and how they will continue to sell you stuff you never wanted until you almost literally pull out a knife and shank them. That's fair enough, I'd want to do the same. I admit I still go to EB, mainly because they're the only place close enough who sell games. I bypass that by letting the salespeople know I'm a former employee, so I know all their tricks and policies and they won't work on me.

Anyway, the point of this blog is simple. Working for Game Stop (if you're overseas) or EB Games (as they're owned by Game Stop) can be hell. I bore it for two years, and again, while I say I enjoyed my time, I also knew just how badly they were milking me and my replaceability. Looking at the massive stack of resume's in the storeroom each day is enough to reinforce the idea that any other dipshit could take my job at a moments notice.

Enter WhistleBlowerZero, a former Game Stop employee who is fed up with their bullshit. His series of videos, in a direct parody of Ben "Yahtzee" Croshaw of Zero Punctuation fame, seek to inform those of us who purchase from Game Stop / EB Games, and those of us who might want to work for them, just how raw of a deal you're getting. Spanning 10 videos totalling around 90 minutes, WhistleBlowerZero goes on to show just how hard employees are being driven, and how much of a cash-cow the company sees the consumer as.

I want to point out, even though WhistleBlowerZero is based in the Unites States, everything he says applies to Australia, and almost assuredly the entire world where you'll find one of their store franchises. I'll recount a story of my own experience, just to emphasise the point that when the customer says "no", to EB it means "keep asking until they're about to punch you."

I had a guy come im looking to buy a PlayStation 2. He already owned one, but something happened, and it died. He was already kitted out with games, controllers, memory cards and the like. All the wanted was a new unit, a cost of $200AU at the time. Upon making the purchase, I continued to offer things to bump up the sale. Dodgy third-party controller didn't work? Okay, how about the dodgy third-party memorycard? On and on until the guy was going red with frustration. But, at the end of that transaction, I'd sold him not only a PlayStation 2 console, but an extended warranty (which as my manager put to me so succinctly "is pure profit to the company"), two games, a couple of pre-orders, gift certificate and the famous "discount" card. So instead of his intended $200 purchase, he left my store carrying roughly $450 worth of goods. My manager, who watched the whole sale patted me on the back with a chuckle, and the next week my hours went up.

So as you're watching WhistleBlowerZero's videos, don't start to think he's blowing things out of proportion. It's all true.

Oh, and if you happen to be a Game Stop / EB Games "gamestopio" (as coined by WhistleBlowerZero), fuck you. I will not close my mouth. For everyone else, the more you know. Don't let this corporate serpent digest whole.

WhistleBlowerZero's YouTube Channel

Friday 5 September 2008

Toys, Toys, Toys

Toys, toys, toys.

I said I'd update, and here it is. Seeing as my main computer is slowly dieing, I got a much appreciated loan from my mother, and purchased myself a new computer. A laptop, to be precise. Linkages for said machine are here.

The laptop I got from work, which was supposed to work if I purchased a power adapter, was going to be the replacement for my desktop, but, seeing as it died within 10 minutes of receiving the adapter, that idea kinda went down the drain. Now I'm sitting here with a nice shiny laptop, which I'll be paying off in regular installments.

Though, I'm not posting from it just yet. I'm in the process of copying over stuff like my music and other things. That, and I still need to get the hang of using Windows Vista. Typically I've been an anti-Vista-spewing type guy, I'm finding it to be pretty cool so far. It is a little bit of a memory hog, but that can be dealt with pretty easily.

Oh gods, copying folders to my external drive...progress bar predicts an hour of wait time. Though we all know how long that takes in Windows(TM) time. This could be interesting.

Anyways, I'm going to leave with that, and entertain myself while I wait for this to painfully copy over. Oh...I just realised I'll have the same wait putting it all on, too. This will take a while...

Shadow Of The Colossus Review

As promised, I bring you the final copy of my Shadow of the Colossus review, which I wrote to apply for a job writing for a gaming website. Some of you may have seen it in some iteration as I did get a couple of people to give it a read and tell me their thoughts, but ultimately this is the final copy, as received by the website, and unfortunately didn't impress them quite enough.

Without further ado, I bring you, Shadow of the Colossus





Remember the awe you felt as a child when standing at the edge of a cliff looking down at the ocean crashing on the rocks below, or the wonder at looking up from the base of a towering waterfall? Can you recall that feeling of just how small you felt in the scheme of things? Team ICO seeks to bring back this feeling with the larger than life Shadow of the Colossus; an awe inspiring game which towers above the rest.

Shadow is a game unlike any other. Rather than follow the all-too-popular trend of rip-offs and rehashes, Team ICO has taken a bold step into the unknown, blending elegance and simplicity to provide a unique gaming experience not easily forgotten. Shadow's story follows an unnamed hero, who's brought his fallen love to an ancient temple in the hopes of returning her to life. A mysterious and intangible presence within the temple promises to revive her if the hero ventures forth and defeats sixteen colossi; the towering armoured creatures who call this place home.

As you begin your journey into this incredibly vast and open land, it becomes evident that the name “Shadow of the Colossus” isn't just another quirky Japanese-to-English translation. Everything in this world is huge; from the vast landscapes you're set to explore, to the colossi you must eventually defeat. With the whole world at such a large scale, you can't help but be reminded just how small and alone you are in your task; and with the exception of your horse, you won't find any other NPC's. Void as the land may seem however, any extra interactivity would simply detract from the games main focus; battling the colossi.

Navigating your way around and finding each colossus is rather straightforward. Raise your sword to the sky, and as long as there is sunlight, a beam of light will point out the direction you should be going. Another simple task is riding your horse. Pressing X will dig in the spurs, while pulling back on the thumb stick will yank on the reins and slow you down. Initially it may take a little getting used to, especially once you build up speed and need to stop suddenly, however it all becomes second nature and soon enough you'll be riding with the best of them.
While finding the general direction of each colossi is a somewhat easy task, actually getting to your destination is a different thing; rarely is the path merely a leisurely stroll from point A to point B. Occasionally you'll find places your horse cannot go, and will need to abandon him in order to climb up steep cliffs and across precarious gaps in a style familiar to a lot of gamers. Engaging in these acts of acrobatic daring are relatively simple, jump and take a hold of a ledge with your grip button and haul yourself up, and plan out your route from there. Don't feel too bad about leaving your horse behind, as a simple whistle will call him to you; as long as he has a clear path, he’ll return to your side.

Soon enough, after pulling yourself up that last ledge you'll come face to face with your first colossi. Now, I don't think I can put into words the feeling you experience when seeing your enemy for the first time, though the first thought through my head was: “I'm supposed to kill that?!” When looking at your modest sword and bow, the prospect of taking down these hulking monsters seems a little daunting and you wouldn't be blamed for thinking twice about your quest. Encouraged by occasional enigmatic clues given by our mysterious benefactor, you venture forth, wondering just what you've gotten yourself into.

In theory, defeating each colossus is a straight-forward task; clamber your way onto your foe, find their weak points, and stab until dead. Finding weak points is done in much the same way as finding the location of a colossi; raise your sword in a sunny area, and its beams of light will focus where your attacks will be most effective; usually an area of the body high-up and out of your reach

This is where the fun in Shadow begins. Climbing up onto a colossus can sometimes be as easy as running up to its leg, grabbing hold of a clump of fur and hoisting your way up. More often than not, however, you'll need to think and use your environment to your advantage; climbing up onto some precarious ledge to lure your foe over to take a massive leap of faith. Once you've gotten a firm footing somewhere on these massive monsters, you must navigate your way around, hoisting yourself up onto small spaces on their armour or body until you reach your goal, in a style similar to that found in the recent Prince of Persia games. Unfortunately for long time fans of that series, reaching for the rewind button yields no results, and you'll find yourself cringing as you slightly misjudge a jump and free fall towards the ground. Rest assured, our hero isn't quite as flimsy as the prince, and rarely takes fatal damage when falling from twenty stories up.
Once you've worked out your path to the weak point, you'll find yourself running and ledge-jumping like you're an accomplished free-runner. To make things a little harder, while you're carefully scaling these monsters, they're madly flailing about trying to shake you off like the annoying little pest you are. I don't think gaming has quite topped the feeling I had the first time I was shaken loose and free-fell, screaming “noooo” while mashing my grip button, only just managing to latch onto the tiniest of ledges with my pinky finger. I've never been bungee jumping before, though I imagine it feels a little something like that.
Finally defeating your first colossi is another breath-taking experience, and you're rewarded with a scene showing your now-bested foe come crashing to the ground. Looking back at his decimated ruin, you'd be hard-pressed to not feel proud and accomplished. At least until you realise you still have fifteen of these things to destroy, knowing each one will be bigger and more difficult than the last.

It's true, each colossus tends to grow bigger and more varied as you progress, and killing each is an accomplishment in itself. The styling of each colossus is fresh, and you'll never find yourself fighting a copy-paste version of the last one. From great beasts walking on all fours, to giant dragons soaring the skies, each colossi is a piece of interactive art, as is the land you'll find them in; varying from vast open and dusty plains, to mysterious fog-covered lakes and forests. The colossi themselves are seemingly a strange mix of organic beast and man-made architecture, and are simply stunning to behold. You'll be left wondering just how can the little PS2 pump out visuals on this scale; and at times it does have a little trouble, with a slight but non-harmful drop in frame rate occasionally, though that's easily forgivable.
Shadow's soundtrack complements its artistic direction in every way. While riding to your destinations you'll find little to no sound aside from the environmental ambiance and the clop-clop of your horses' feet, emphasising the already existing feeling of solitude; while meeting a colossus greets you with an eerie, almost curious score. Climbing onto a colossus and holding on for dear life rewards you with the music rising into a swelling crescendo befitting of your epic struggle.

Shadow's game play can seem a little short, lasting anywhere between 10 to 20 hours depending how easily you can defeat the various colossi, however after completing the game, you're rewarded with both hard mode and time-attack mode. Hard mode is pretty much self explanatory; and completing it requires a lot more creative thinking on how you're going to tackle each battle. Time-attack mode allows you to fight any of the colossi at your leisure or against the clock, and is a nice distraction if you're looking for a further challenge, or just to re-live one battle you enjoyed. If Shadow has you hooked, these extra modes should keep you interested for a while longer, however except for the increased difficulty, they don't offer much more. The lack of a multi player mode makes this a game you'd rarely bring out when having friends around, although it's likely they'd crowd around and cheer you on as you struggle and scale the various colossi if you did.

When all is said and done, Shadow of the Colossus is an amazing blend of art and gaming; it's an experience unlike any other found across any gaming platform, and is more than deserving of a place on any serious gamers shelf. It's not for everyone though, so if brain-teasing games don't take your fancy, you may not enjoy it. But do yourself a favour, give Shadow a chance, you just might be surprised. I know I was, and I will never regret a minute of my time playing it.





To those of you have read through it, feel free to drop a comment, tell me what you thought of it.

Wednesday 3 September 2008

In A World One Voice Over Legend Less...

In a sad turn of events, voice over legend Don LaFontaine, commonly known as "that voice over guy", passed away on Monday, aged 68. While you may not know him by name, you've no doubt heard him every time you've seen a film at the cinema. Sadly now, when the lights go out and the big screen comes to life, it just won't be the same without his silvery voice selling the various up and coming flicks.


Don LaFontaine Passes Away, Aged 68 (via ZGeek)

On another note, I didn't end up getting that writing job I had so dearly wished for. The three members that were chosen were either a lot more qualified than I am, or more well known. One is already a writer for another magazine, and one is famous though YouTube with his "Girlfriend Plays Team Fortress 2" videos. That being said, I humbly admit defeat to my peers, as I am still just one banana with no claim to fame. Yet. We'll see what the future holds.

As promised, in the next day or two I'll post up my sample Shadow of the Colossus review for you to take a look at.

Monday 11 August 2008

Simply Amazing

While reading one of my favourite tech sites, Gizmondo, I stumbled upon a thing of much awesomeness. I've said it before, but the internet is one truly horrible place, yet sometimes something comes along to redeem it.

Behold

Radio - House of Cards in Lego

In this YouTube link, you will see a video film clip for Radiohead's "House of Cards". The difference is that it's entirely rendered in lego blocks. I'm not 100% sure of the story behind it, but apparantly for their official film clip, the producers scanned in the lead singers face to 3D model it, or something to that effect. After doing so, they released the 3D mesh and data as an open source kind of thing so people could have a play around with it. Which is where this fellow comes in, and he realises he's able to transform the mesh into lego models, and with the magics of stop motion photography, comes up with this.

Simply breath taking.

On another note, I'm applying for a job as a reviewer for a website, and for the last week have been working on a sample review to include for my application. At this point, I've gotten a bit of feedback from friends, and it's in a pretty decent state of polish, and almost ready to be sent on its way. Hopefully by Monday evening it will be whisking its way through cyberspace, so keep your fingers crossed for me.

For those interested in seeing what I've written, I'll post it up after I hear back as to how I went. Wouldn't want to post it early and have some sneaky devil plagiarise it on me now, would I?

Tuesday 5 August 2008

Whoever Thought Writing Could Be So Hard

Yeah, I know, I know. I'm not going to sugar-coat it this time. I fail at keeping this updated. I worry I may have a small form of ADD, because every time I decide to do an update, my attention gets thrown in a totally new direction, and that's the last you'll hear of me.

Anyways, you might remember a short while ago I mentioned I would love to get a job doing some professional journalistic work of some sort (okay, I can hear you snorting and holding back a laugh from here). Well, as the fates would have it, I stumbled upon a place looking for applicants. All they require is a sample review, submitted by the date of "as soon as possible".

Now, I enjoy writing. I've always been good at it, and passed my Year 9 english class on the merit of a story I was writing in my own time, not by the assigned classwork (thank you for being an awesome teacher, Mr O'Shea!) Journalistic writing is pretty similar to fantasy or fiction writing, just change the narrative around a little, add in some opinions and bam! One fully produced article. Boy was I wrong.

All afternoon I have been sitting here with pencil and paper, word processors open, and I haven't gotten myself any further towards a finished product than having a list of bullet points for what I want to cover written out. Each beginning of an introduction sees itself with scribbles, additions, and massive crossed out sections, as I can't seem to settle on an interesting and entertaining way to bring my audience into the review.

I could be just stressing myself out, and giving myself extreme writers block as a result. I don't want to rush this piece, as it's important that it's well structured, with proper spelling, grammar and punctuation. Though at the same time I feel that pull of urgency, for the sooner I submit this review, the better.

On the bright side, I guess, this is a problem all writers find themselves going through at some point. It's hard to imagine some of my favourite authors sitting at their desk, with the stereotypical mesh waste-paper basket beside them, filled to the brim with the crumpled remains of failed manuscripts overflowing into a mess on the floor.

Here's hoping my case turns from writers block into writers lego blocks, and I can start building something amazing. Wish me luck!

Saturday 26 July 2008

More On Censorship

Okay, I said I'd do an article on my so-called "hot picks" from the recent E3 show. As of late, I have been caught up in other things (read: distracted), and my want to write on the subject has mostly waned.

Today, however, I find myself faced with a very staggering look at just how uninformed the Australian government, and in turn it's citizens, are in relation to themes presented in video-games. I so horribly points out the reasons we are denied an R18+ rating for interactive media in our humble country.

I hereby present to you my evidence. Watch How Misinformed Aussie Politicians Are About Video Games (via Kotaku). In the linked article, there is a YouTube video, which I would ask you to watch if the R18+ rating, and the lack of it, is an issue you're interested in.

The video is a segment from a relatively new show on the ABC, called Q&A. In the program, various politicians are asked questions by members of a studio audience. Questions range in their topic, from current issues, to certain governmental policies, and so forth. It just so happened one question this episode was fielded by an avid gamer, and he asks the panel of their view on the lack on an R18+ rating.

Unfortunately for Australian gamers, the fellow who posed the question wasn't really allowed a chance to address the major mistakes and misjudgments the panel made when talking about Fallout 3 and it's status as refused classification. The host summarises the game as "killing people, and using a device attached to your arm to inject drugs intravenously in order to kill more people." While in essence this is true, and I will not deny it, the panel was then led to talk about violence in video games, which is far from the issue when looking at the reason Fallout 3 was refused classification. The general consensus was to protect the children (dear lord, somebody think of the children!), though two panel members did speak in favour of the R18+ rating, which I will admit surprised me.

With this video, we are opened to the problem that it's not just a lack of understanding on behalf of the government on this issue, but that it is also a lack of a distinct, articulate and valid representative for the positive. If you've followed the many gaming forums who are talking about this issue, you'll notice while most people speaking have very valid points to put across, our community lacks a sense of eloquence when it comes to actually wording our thoughts and arguments.

Please, if you're intending to write a letter to your local government representative, or any other person in a similar or higher station, remember to take the time to word out your arguments, proof read, spell check etc. I know and can sympathise with the frustration many mature gamers are feeling right now, but remember, writing a confronting letter filled with threats and profanities isn't going to do the cause any good. In fact, it's ammunition for the against side in this debate, as you're only proving that as a gamer, you're violent and unable to speak with a clear head.

So again, if writing on this subject, remember to think your arguments through and word them properly, check your spelling and proof read. Prove to these people who are against an R18+ rating in Australia, that we are mature, level-headed and reasonable people. Give them something to think about, and a positive reason for granting us this boon.

Watch How Misinformed Aussie Politicians Are About Video Games (via Kotaku)

Thursday 17 July 2008

Insert Title Here

Well, I couldn't think of an interesting or witty title for this post, as I'm not sure any I would have thought of would summarise what this entry is all about.

Today I thought I'd throw up a bunch of interesting links. There's a lot of activity in the gaming community, what with the E3 show happening this week, so I should be able to provide some decent linkage for you all.

I'll begin by saying again that I really am meaning to post up something regarding my thoughts on the lack of an R18+ rating for video games in Australia. In the mean time, however, check out this online petition (provided by iPetitions). If you are supportive of an R18+ game rating in Australia, please check it out and add your name to the list. Currently there are 1352 signatures, and every single one counts, so hit the link and sign away.

Next up, some of you may have already came across Zero Punctuation. If you haven't, I'll have to enlighten you. Ben "Yahtzee" Croshaw takes a current popular game and reviews it. Not only is his commentary and style biting and highly cynical, it's topped off with an English accent, which is by no means a bad thing. Yahtzee typically picks up a game and discards what he's heard or read about it, allowing an unbiased outlook, which general ends with him verbally destroying a game which is too same-old or poorly executed. Introduction aside, this week Zero Punctuation takes on Alone in the Dark. Do check it out.

Okay, I've decided I'm going to cut it a little short there, apologies to all, but I've just gotten a massive headache which feels like it's behind my left eye, and I can't concentrate enough. I'll likely post up a bunch of my picks from the E3 show tomorrow. But right now, I need to lay down and try and kick this thumping pain in my head.

Wednesday 16 July 2008

From The Depths Of The Internets

You know, the internet is a truly scary place. I mean, unbelievably scary. Some of the stuff I have found while surfing upon yon waves of information is enough to bring a grown man to his knees. Or further.

But, once in a while, you'll find something amazing. Something awesome beyond all reasoning, enough to make you forget the severe mental trauma inflicted upon your unwilling mind.

Hence, I bring you this, IT Guy Vs Dumb Employees. If you've ever worked in IT as help desk or some-such, you'll empathise with this video. It's a bit long, but more than worth it. I know I laughed heartily. So check it out, be amused and entertained.

Also, I do know I said I would have a large rant on all things R18+ for games, but I've been kinda sidetracked lately. I've been working towards writing up a letter to address the issues and concerns raised by the South Australian Attorney General on the subject, and hope to have it finished up by the end of the week. Or at least have it in a sensible, reasoned and not easily dismissed form.

Though, or internet was capped for the last few days (ugh, horrible dial-up speeds, curse you), and I've been hankering to play some Team Fortress 2. Seeing as though I'm uncapped now, that's just what I'll be doing. Oh, if you're a Team Fortress 2 player, look me up on Steam under ZOMGBananas. There's a link in that little sidebar to the right.

IT Guy Vs Dumb Employees (via Break)

Thursday 10 July 2008

Fallout 3 Refused Classification In Australia

For those of us who are avid gamers in Australia, you'd be more than aware of the heated discussion and controversy when it comes to classification on video games. For those who are unaware, the highest classification rating a game can have in Australia is MA15+. Games that receive a rating higher than MA15+ are not allowed to be sold.

There was a rumor going about for a while that due to some of the content appearing in Fallout 3, Bethesda's sequel to one of the most popular turn-based RPG's, would deem in worthy of the R18+, and thus refused classification. According to Kotaku, and a quick look at the Office of Film and Literature Classification site can confirm, Fallout 3 has been refused classification.

Those who are familiar with the Fallout series will know that it tends to have a rather violent overtone, amongst other things. While bloody dismemberment is acceptable in a classic 2D isometric viewpoint, when it enters the more realistic 3D world, it gets a little iffy, which I can understand. The thing I don't understand is why the Australian media hold onto the outdated classification system, especially in such a time as that we live in. It's ridiculous if you ask me.

So far there has been no response from Bethesda regarding the classification.

I would have a full blown rant on the subject, but it's 5am, and I really need to get some sleep. You can probably expect a large rant / thesis about the state of classification for video games late this afternoon / evening.

Edit (17:35):
Looking again at Kotaku, they have discovered just what has caused Fallout 3 to be refused classification. If I'm right in understanding, the game includes the use of "chems" which can alter a characters statistics. The OFLC deems this equal to drug use, as the various chems are seen as syringes, pills and the like. Here is a [Link] to the Kotaku article regarding the classification.

OFLC Entry For Fallout 3
Fallout 3 Refused Classification In Australia (via Kotaku)
Why Fallout 3 Was Refused Classification (via Kotaku)

Wednesday 9 July 2008

Bubblewrap Calendar

Discovering things like this is the embodiment of why I truly love the internet. Where else can someone combine practicality with pure awesome? Behold the bubblewrap calendar.


Everyone loves getting a package wrapped in the stuff, just for the love of popping it all at the end. You can't deny it. I was shocked and a little disgusted when one of my housemates went to throw out a whole unused roll of the stuff, unpopped. Rightfully I took it upon myself to pop every last bubble before discarding it, and heck it felt good. Now, with the bubblewrap calendar, you can enjoy popping all year round, whether you're tied to a schedule or not.

Just be careful not to pop it all in one sitting, or the following 364 days will be terribly boring.

Bubblewrap Calendar (via Gizmodo)

Tuesday 8 July 2008

Updatan Gaems

Okay, well, it seems to have been about a week or so since I last did an update over here. After the initial "holy shit" of Blizzard confirming the existance of Diablo 3, I've been pretty hyped about the whole idea. Granted, it's probably going to be a year or two before it actually reaches the store shelves, but I have been re-playing Diablo 2: Lord of Destruction, getting my enthusiasm in the games back. I must admit, I've been glad I have. I've stopped playing World of Warcraft (for now, anyways - things were getting a tad boring), and now have something equally addictive, yet not quite as draining on the wallet to engage in.

Thinking of World of Warcraft, Blizzard have added to their account details area the option to opt-in for the beta test for the upcoming WoW expansion, Wrath of the Lich King. I'll throw a link up at the end so those of you who read and have an account, and are interested in joining the beta test. As a note, opting-in DOES NOT secure you a place in the beta, it merely adds your account to the draw for the chance to join. If you have more than one account, you are more than welcome to add those all in as well. The only proviso is that you have a World of Warcraft account, and it is active at the time Blizzard pick those for their beta.

Important to note, currently Blizzard HAVE NOT began any phase of beta testing on Wrath of the Lich King, and they will announce it when they are ready to begin. There are a lot of account scamming and phishing e-mails going out at the moment, so if you receive one of these e-mails saying you've been accepted, check any URL in the e-mail to be sure it's legit, and also check the World of Warcraft main page and the forums to see if Blizzard have begun their beta test.



In other news, that of the real world, I have started a work for the dole program (horray for government benefits), in a place dismantling old disused computers, and building new ones up for charity. Not too bad of a job, and it's doing something that I'm moderatley interested in, which is good. My other option was to do groundswork at a local school, though those of you who know me will agree, I'm not built or cut-out for that kind of work.

This post is also dedicated to Dane, at his request. There you go.

Linkage!

Diablo 3 Main Site Seeing as I forgot to link to it in my last posting.

Blizzard Announces Wrath of the Lich King Beta Opt-In
Blizzard WotLK Beta Opt-In FAQ
World of Warcraft Account Settings Beta Opt-In Page Not a keylogger *sigh*

Sunday 29 June 2008

Secret Of The Splash Screen Revealed

Today, the secrets of Blizzard's enigmatic splash screen have been revealed, to the joy of countless thousands of Blizzard fans. Diablo 3 is on it's way. I've only just woken up, but the first thing I thought to do was check out what Blizzard were teasing us with the last six days, and I must say I have been startled. Though instead of going ga-ga and delving right into their new site, I've upheld my journalistic honour, and deem to tell you folks about it first.

As I mentioned in my last post, the Diablo games have taken away more hours of my life than World of Warcraft, and I don't regret a single one of those stolen hours. Then Blizzard throws you this. I am very excited about the idea of a Diablo 3, and will probably fall into a gaming coma trying to keep playing it.

I just hope that Blizzard stay true to the history of the series, and don't mess this one up.

Anyway, there is a website with much to explore sitting in the next FireFox tab, so I shall leave you there as I prepare to lose myself in the world of Sanctuary once again.

Friday 27 June 2008

In The Case Of Blizzard And The Evolving Splash Screen

For those of you who follow any of Blizzard Entertainment's main games, chances are you've probably come across the new splash screen adorning all their major websites. This is what it currently looks like at the time of this posting.


Over the last four days, the ice in the image has been slowly melting away, and assuredly on it's last day, it will have completely thawed, and we'll be presented with the announcement of a new Blizzard release.

The last time Blizzard performed an event like this, Starcraft 2 was announced at the World Wide Invitational in 2007. In much the same vein, Blizzard have announced that at this years World Wide Invitational, they will be announcing a new product, though we haven't been given any hints as to what this may be.

Enter the internet detectives. Those self-styled super sleuths who have pulled together all the clues and have worked it all out. A deep analysis into the image reveals small easter-eggs, hints as to what goodies await, and I'll add my own crudely drawn pointers and MSPaint skills to illustrate.


As can be seen, in the middle-left area is a rune which looks quite a lot like the very first rune on Warcraft's most evil villain, Arthas' famous rune-blade, Frostmourne. Down in the center-bottom area, is a symbol which bears a striking resemblance to that used for the Protoss in the Starcraft games. Finally, in the upper-right area of the splash screen, we can see another symbol, which looks pretty much exactly like the Hel rune from the Diablo games.

During day one and two, only the Frostmourne and Hel runes were visible, which had a lot of people debating the possibility of an announcement for Diablo 3. After certain events, and possible clues gleaned from Blizzard's site, it seemed rather plausible, and I'll admit, I would be ecstatic if it were proven to be true, as I'm just one of the many who lost uncounted hours of their life to the Diablo franchise. Though, as day three and four have rolled around, and we see the Protoss symbol appear, it would seem as though hopes of a Diablo sequel are dashed upon the rocks.

As for what I think Blizzard may be working us all up for, well, I can't really say. Diablo 3 does sound enticing, so I won't take that option off the table, though having Blizzard's three major franchises represented in the one image, it's really anyone's guess as to what they have up their sleeve. Personally, I think I'll sit back, wait for the World Wide Invitational to begin, and content myself with whatever it is that Blizzard announce. I'd rather sit and wait, as against getting my hopes up, only to have them mercilessly snuffed out when my hypothesis proves to be wrong.

Blizzard Entertainment, Where You'll Find Info About All Their Major Franchises And The 2008 World Wide Invitational

Thursday 26 June 2008

Granado Espada - My Impressions

Yesterday while I was in town, I came across one of the latest computer gaming magazines, and as I had a bit of spare change handy, I decided to pick it up. Generally when I buy a magazine of this type, it's due to the featured content they have on the free CD's attached. This month, it came with the full client for the MMO Granado Espada. I've heard a bit about this game, and I figured now would be a good time to give it a look. Especially since this magazine saved me 4gig worth of downloads.

Granado Espada is a free-to-play MMO, with the option of micro-transactions to attain better and more powerful items for your character. I've always been a bit of a fan of the free-to-play MMO's, but generally after a while, they tend to be a bit of a let down, so finding a good one tends to be a bit of work. Granado Espada may have worked out the right formula to keep the player interested.

The world of Granado Espada is typically 1700's-esque, and is a pleasing departure from the typical fantasy setting found in most MMORPG's. You begin the game on a ship, you and your family being bought to the New World, a brave new frontier where anybody can etch out a new beginning. The game eases you in by providing simple tutorials on moving about, controlling your character, combat essentials and so-forth, and once you've got your footing, you're off.

Granado Espada provides you with five different character classes, the Fighter, the Musketeer, the Wizard, the Elementalist and the Scout. Each class is fairly straight forward in their role (except for the Scout, which as well as being a melee fighter, is also the typical healer as well), and each one can be customised in many different ways using various stances (progression trees) to access stronger and more varied skills.

Your family is simply the characters you are able to create at the beginning of the game. Upon creating your first character, you choose a family name which most NPC's will lovingly refer to you as, and then for each character you assign their given name. Pretty easy. Though it is the concept of the family which makes Granado Espada stand out among most other MMO's. The family is an innovative feature, in that it allows you to control up to three characters at one time. Such a refreshing change, as now you're not forced to spam chat channels looking for extra members for that one difficult quest. Controlling your party of three characters is pretty simple as well. Each of their abilities are hot-keyed to your keyboard (Q-Y, A-H and Z-N), and individual abilities are activated on the go in this way, allowing you ease of use without breaking the pace of battle. With a mixture of available classes, you can have whatever type of party you desire - a balanced adventuring team, a melee-heavy or a ranged nuke party, it's all up to you.

Granado Espada doesn't appear to have a strong storyline - or I just didn't pay enough attention in the beginning - and as such, players are left to forge their own way throughout the New World, acting as a freelancer, helping out the many townsfolk with tasks they need assistance with. Luckily, as with most MMO's, the available quests help guide you along in a linear-ish manner, making sure you're not too far out of your depth and running into high-level zones you're just not ready for.

I will admit I've only played the game for a day or so now, so I haven't seen nearly everything there is to offer, though what I have experienced so far has been rather promising, and I've only had a few small gripes with the game thus far.

So far, the only real problem I've come across in Granado Espada, is that some of the games systems aren't really explained all that well, and can leave you guessing. Another thing, and this could be just me, is a few quests I've undertaken at the recommended have been nearly impossible for me to complete, and frustratingly so. After failing a particular mission one too many times, I've simply walked away to spare myself tearing my hair out, and came back at a higher level to complete. So far I'm putting it down to my lack of experience with that game, though it's hard to not feel a little cheated when a quest is recommended for a certain level, yet gives you such a beat down, even when you're higher level. The saving grace for this is that most of these quests aren't essential to advancing your character, so if they are a little difficult, you can leave them and come back later on.

Being a renaissance-esque setting, the graphics in Granado Espada complement it rather well, with the type of characters and architecture you'd expect to come across in that period. While they could be a bit more flashy, especially with today's machines, it still works, and does it's styling well. Granado Espada's music is worth mentioning as well, though unlike the graphics, it doesn't typically complement the era. The compliment of music you'll hear, especially while battling, are typically soft techno/trance/dance tracks, and about the same portion of your typical instrumental music thrown in too. Again, I never found this to detract from the experience in any way, as the songs are rather pleasant, even for someone who doesn't like the techno genre like myself.

As mentioned at the beginning, Granado Espada is free-to-play with micro-transactions optional. Again, with most free-to-play MMO's, the option for micro-transactions allows those who are dedicated to the game to acquire more powerful items than are typically available in game, and I also believe with a small payment option, you are able to raise your level cap so as to enter otherwise dangerous or inaccessible areas.

All in all, despite my small frustrations with the game, Granado Espada is well worth a look if you're searching for a casual MMO to fill in your time. Be aware, if you are looking to download the game client, it is roughly 4gig in size, so if you have a download limit or a pay-per-meg internet contract, make sure you've got the allowance to accommodate the download.

The Granado Espada Official Home Page
Download The Granado Espada Client (Large Download Size!)
Granado Espada Screenshot Gallery

Tuesday 24 June 2008

George Carlin Passes Away

On the 23rd of this month, comedian George Carlin passed away of heart failure, aged 71.

George Carlin is famous for constantly pushing the limits of acceptable behavior in both language and comedy, his most notable was his "Seven Words" routine.

My first exposure to George Carlin was in the movie Dogma, where he played the supporting role of Cardinal Glick, a more trendy member of the clergy who wishes to modernise and revamp the church's image. While I didn't know who he was or the legacy he carried at the time, I truly enjoyed the part he played, and eventually came into watching and listening to his many comedic routines, which were just as - or in most cases better - than the original role I discovered him in.

True to all the reports, Carlin's comedy was always of an anti-establishment bent, always pushing the boundaries we're all comfortable with, using sharp, thought provoking wit to deliver. Nothing was safe from Carlin's biting scrutiny, be it religion, the American way of life, natural disaster - you name it, George would be on it, offering an often-times harsh, yet amusingly satisfying insight into it all.

While it is sad to see his passing, his comedic outlook probably wouldn't want us depressingly mourning. Rather, true to his self-styling, honour the person he was, and hope he has a great routine in mind for when he meets God.

Also: shit, piss, fuck, cunt, cocksucker, motherfucker, tits. That one is for you, George.

Comedian George Carlin Dies At 71 (via MSNBC)

Friday 20 June 2008

Team Fortress 2 Goodies

I wanted to post this as well, but I figured with such a large post about Spore, it didn't really fit, so here's a small post to accommodate.

The Team Fortress 2 Pyro Update is ready to roll, introducing the new Pyro specific achievements, three new weapons, a significant upgrade to the default flame thrower, and two user created maps (one control point, one capture the flag). Follow the link at the bottom to find out more.

As well as the Pyro Update, Meet the Sniper, the next in the "Meet the" videos is also out.

The Pyro Update
Meet The Sniper

Spore Creature Creator

If you're a gamer, I'm pretty sure you would have heard of Spore. If you haven't, you really need to drag yourself out from under that rock. Seriously. Educate Yourself!

For those who don't know, Spore is...well, it's actually pretty hard to sum up what type of game Spore is. If anything, it's a mix between real time strategy, action and adventure. Essentially, it's a massive sandbox-type game, where the player has ultimate control over every aspect of the game.

You begin as a micro-biotic life form floating about in the primordial soup, and the ultimate aim of the game is to evolve into a glorious space-faring race worthy of a spot on the next episode of Star Trek. Evolution is the key phrase in Spore, and is what drives the game.

After your organism has braved the depths of the primordial soup and manages to clumsily drag itself onto the land, you are then able to modify your character to best suit itself to it's new surroundings. This is where the Spore Creature Creator comes in. Using this tool, you are able to create a virtually unlimited amount of different creatures, hampered only by your imagination.

On the 18th of June, EA / Maxis released a trial version of the Creature Creator, allowing us all to get in on a bit of this creature creating action, to tide us over until the proposed September 2008 release date. Now, I've been following this game since I first heard of it, so I've been pretty anxious to get my grubby little mitts on it, so hearing that a trial of the Creature Creator was coming, I knew I had to get it.

My impressions? This thing is incredible. While the trial for the Creature Creator limits you to roughly a quarter of the options available in the full version, it in no way limits the sheer amount of custom creatures you can create. From a six legged monstrosity to a gentle biped, if you can imagine it, chances are you can create it.

My recommendation on Spore? Well, if you want to see something different, a game where you have ultimate control over pretty much everything you see, then get Spore. After messing around with the Creature Creator - which I highly recommend - you'll understand why.

Now, an interesting thing to note, is that with a credit card, you are able to pay a small fee ($10 US) to upgrade your Creature Creator trial to a full version, allowing you access to all the different parts and options available in the full game.

In a bizarre move, EA have not placed the full Creature Creator in their Australian online store, but it is available for us to purchase through their New Zealand store for $14.99 NZ. [Link] (via Kotaku)

Oh, if you think you're clever making all manner of creatures which look like giant penises with legs and the like, you're not the only one. A cautionary, links likely not worksafe. [Link] and [Link] (both via Kotaku)

Spore Main Site
Download The Spore Creature Creator Trial
The Sporepedia, View Thousands of User Created Creatures
EA's NZ Store, Where You Can Purchase The Full Creature Creator

I Suck At This Blogging Thing

Well, there, I said it. One month without a single post. Maybe the blogging life just isn't for me?

Maybe I'll dedicate myself to the task one more time. Let us see if I can keep this thing going...

Sunday 18 May 2008

Progress (Or Lack Of...)

Curse the internet. I've decided now I have a love-hate relationship with our fair world wide web. As I mentioned previously, I decided to kick off my modding dreams by making a map of the house I'm living in. Well, so far for my efforts I have a floor, and the four outside "marker" walls in place.

All that in the space of gods knows how many hours, and for that, I blame the internet. Why? Because it's so easy to just get yourself lost. I ended up spending a while with pen and paper jotting down the layout of the downstairs area, and decided to take a bit of a break and surfed the web. By the time I actually got back around to doing any work on my map, it was only about an hour ago, and not only that, but I decided I was not happy with what I had, so I decided to redo it.

So long spent, yet so little progress. I should be ashamed of myself. Oh well, at least the major stuff is out of the way, and I can spend tomorrow getting into the meat of the work.

Saturday 17 May 2008

Modding - The Final Frontier

As I kind of mentioned in my last post, I have a dream to create games, which has been with me ever since I was young. With that goal in mind, I've decided to set out and start in the world of modding.

Of late, I've been playing Team Fortress 2 on my computer, and enjoy it thoroughly. The bonus with any of Valve's games is that once you have purchased one of their games, you are allowed free access to the Source SDK, which is a collection of tools allowing you to create custom content for the games of theirs you own. Seeing as though I was given Valve's Orange Box for my birthday last year, I've got access to the SDK and quite a lot of pre-built material to play about with. Because I'm enjoying Team Fortress 2 so much, I figure it would be good to get into the Source SDK and have a go at making my own maps.

Over the last day or so, I've been trolling YouTube for some good tutorials ([Link] and [Link]) to show me just what I'm doing, and I think I've got a good handle on the basics. I can create walls and rooms, doors, and all number of interesting little things which any FPS map makes use of. With that knowledge under my belt, I figure I should begin work on something more substantial than a small room with various objects strewn over it.

After brief discussion with my housemate (read: "what do you think, dude?" "yeah, sweet"), I've decided to make a basic map in the layout of the house we live in. While as an FPS map our house would play pretty badly, it's still a nice little test to see just how much knowledge from the tutorials has actually sunken in and taken hold in ye olde grey matter. I would have started on it about four hours ago, however a thunderstorm passed over, and than I got caught up playing some Guitar Hero 3 along the way...yeah. Anyways, I'm going to give this mapping business a go, so wish me luck.

As well, I thought that every good blog needs to have a bunch of links to things that are amusing and interesting attached to each post. So, here you go.

Construction worker's foreplay (via Gizmodo)
Amazing Illustrator work (via Gizmodo)

A Child's Dream

I've always been interested in the field of game design. Ever since I was eight years old and my parents bought me the Sega MasterSystem, (ah, the nostalgia, good old Alex the Kidd!), I'd wanted to make my very own games. We only had one television in the house when I was young, so when it came time for the evening news, mum would swoop in to claim the TV, and I'd be sent off to play in the much more mundane "real-world". However, unlike most other kids of that age, I didn't go to my room to play with my cars and lego. Instead, I took out pencil and paper and started scribbling down crude sketches for my own games. At the time, my parents probably thought it was cute; little me sitting down so intent upon his little drawings! Now-a-days they're probably cursing the day they bought me my Sega.

High school went for me like it does for most teenagers; painful, "I HATE SCHOOL", with a dose of "do your schoolwork and pass, otherwise you'll regret it later on." If I had a dollar for every time I heard that...whew!

Ironically, for someone with the dream of making video games, they were also my high school downfall. With a lack of discipline towards schoolwork, and too much discipline at leveling up my characters to beat the next boss in Final Fantasy 7, I eventually fell too far behind, and ultimately crashed and burned. With terrible grades, my chances of entering into university or further study to bring me closer to my dream were all but gone.

That said, despite the path to my dreams being shattered, my passion for it hadn't lessened in the slightest.

These days, I've been looking into new ways to push myself along towards that ultimate dream, and despite the lack of the necessary education, the path to games design has opened up some.

Going back to 2000, when I was last at school, the face of PC gaming was very different. Back then, you'd go to the store, buy your game and play. The internet in those days - while established and going strong - was still a young and tender thing, and it's full potential had not been realised.

For PC gaming, and people in a similar situation as myself, 2008 - and the future - holds many promises. Today, while you'd still go out and purchase your games and have fun playing them, now they tend to come bundled with their own content editors. Having full games packaged with tools like this allows people such as myself to have a chance to get in and live our dreams, and at the same time - while not in a professional way - give us experience into the way the industry works.

Mods, and the modding community, are a massive benefit to the gaming community. It allows talented individuals to showcase their ability, and for the games themselves, it helps drive sales. I say this, as every new mod that takes off increases a games playability, and draws more people into it. Mods - whether it adds a new weapon, or introduces a completely new play mode into a game - help to keep a game fresh. Keeping a game fresh keeps people playing, and for the big companies, people playing = $$$.

So many games now come with their own content editors. The Elder Scrolls series, Unreal, Half-Life 2, and many, many more. So there are many options available for anyone who wants to get into that scene.

Now here is where I say the path to my dream has opened significantly (well, maybe not, but assuredly more than in the last five or so years). Most games would have heard of Counterstrike. In the beginning, it was a simple mod for Half-Life. However, through the magic and power of the internet, it became the next big thing. The one guy who created it in the beginning had found a formula, and it went off like a bomb. Thousands of people were playing it, and still do so. As far as I remember, Valve (the guys responsible for Half-Life) picked up this modder, and is now a member of their design team. It's a wonder story all like me dream of, and while I'd like to think that I myself would be able to pull off a success like that, I doubt it would ever happen.

However unlikely the success story might be for me, just having the experience in using such tools brings me that extra step closer to the ultimate goal of becoming a games designer. I have my dream, and despite the set-backs, I can never let it go, and will do all I can to attain it.

So wish me luck out there. Next time you log into your favourite game and click "play", you might wind up in something I've created.

ZOMG!

Well, as any blog goes, one must have the obligatory "ZOMG First Post!" So, this is it. At the point in time, I'm not 100% sure on what I'll be talking about here, but I'm certain as it gets going, a theme will develop, and we'll see some semblance of a consistent theme.

Oh yeah, Hello World.